In a dystopian 1988, amidst total war against an alliance of China and the Soviet Union, the United States government has turned Manhattan into a giant maximum-security prison to deal with a 400% increase in crime. (1996), which was also directed and written by Carpenter and starred Russell. The film became a cult classic and was followed by a sequel, Escape from L.A. The film was nominated for four Saturn Awards, including Best Science Fiction Film and Best Direction. Released in the United States on July 10, 1981, the film received positive reviews from critics and was a commercial success, grossing more than $25.2 million at the box office. The film was co-written by Nick Castle, who had collaborated with Carpenter by portraying Michael Myers in Halloween. Louis, Missouri, on an estimated budget of $6 million. After the success of Halloween (1978), he had enough influence to begin production and filmed it mainly in St. Ex-soldier and current federal prisoner Snake Plissken (Russell) is given just 24 hours to go in and rescue the President of the United States, after which, if successful, he will be pardoned.Ĭarpenter wrote the film in the mid-1970s in reaction to the Watergate scandal. Air Force One is hijacked by anti-government insurgents who deliberately crash it into the walled borough. The film's storyline, set in the near-future world of 1997, concerns a crime-ridden United States, which has converted Manhattan Island in New York City into the country's sole maximum-security prison. Each particle independently controls its position, orientation and radius according to its rules (which may well include some type of springs between adjacent particles, to keep the whole snake together).Escape from New York is a 1981 American science fiction action film co-written, co-scored and directed by John Carpenter, and starring Kurt Russell, Lee Van Cleef, Ernest Borgnine, Donald Pleasence, Isaac Hayes, Adrienne Barbeau and Harry Dean Stanton. I would guess that each "snake" is actually a 1D particle string, where each particle has a ring of vertices, and triangles are stretched from one ring to the next to create a tube, which is what you see rendered. It looks to me like this is what you have in those videos. Another example is a cloth simulation - basically a 2D grid of particles with spring constraints between them, where the particles also serve as vertices for a triangle mesh. A 1D string of particles, each attached to the next, is commonly used in games for rendering things like sparks and trails. for simulation you could put springs between particles, and for rendering, instead of generating a mesh for each particle you could have each particle just contribute a set of vertices, with triangles stretching between multiple particles. It's also possible for multiple particles to be attached together for either simulation or rendering purposes. A particle can also have procedural geometry, which can be animated over time just like the rest of a particle's attributes. There's no reason in principle a particle can't have an arbitrarily complicated mesh, aside from performance constraints. It's also possible for particles to have more complicated geometry. A sprite is only the simplest type of particle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |